These shred class 4 armour, but struggle against anything thicker.Get yourself some 7N39 rounds and an AK-74 and there’s no armour you won’t be able to obliterate. We’re going to pick up 210 ammo here, because after your fill 2 mags and put 1 in the chamber you will … MDR makes FAL obsolete and also uses 308. Games that require the player to simulate the simple fact that you need to be making an effort to control your weapon. He joined PCGamesN way back in 2015, and he’ll fight anyone who disagrees with him over SEO best practices. The following is not mine, but copied from over on the official forums and well received over thereRealistic Games are often distinguished by the more Arcade in that aggressive Semi-Fire is just as good, if not better than full autoAccuracy is what comprises of the basic skills involved with any shooter, but realistic games tend to have mechanics that make those two aspects harderGames can make this more difficult by adding weapon sway mechanics that the player then has to compensate forIn a game like Rainbow Six Siege where there are ZERO mechanics around aiming, 1st shot accuracy is PURELY how fast/accurately you can move that point of aim to target-Challenges the player beyond their 1st-shot point of aimAgain, realistic shooters tend to make this harder by having more aggressive recoil values that makes a player have to fight harder to keep their aim on targetThe above establishes why this game has such a dominant "full auto meta" because the drawbacks of doing so are not thereCombined with the really long TTK (if you dont make headshots) and Semi starts to fall MUCH farther behind when it SHOULD be the superior choice in 90% of situationsrecoil in this game is still way too high compared to real life especially on submachine guns and 7.62x39 even in the video you linked you can see the gun has no recoil at allRecoil is pretty high only if you don't care about simulating anything more than the vague aesthetics of recoil. Easily the 'best' weapon in the game - great ergo, great rate of fire, great ammo. tracking technologies are used on GfinityEsports. It makes up for this with large damage. 5.56 series got huge usability nerfs due to price and availability, but a decent M4 usually beats the BiS AK. The AP20 slug has the best penetration power, to ensure you make it through the armour.Buckshot is a spread of concentrated pellets that can still provide multiple hits at medium ranges, armour will defeat the pellets easily. In most cases, you’ll want magazine’s stacked with BP rounds as they will punch through practically any body armour and still dish out plenty of flesh damage.
If you’re using a scope then you may want to opt for the 7N1 Sniper rounds as you can place your shots to avoid armour. >bullet meta that overrides weapon differences such as gas system and barrel length making each weapon a copy of the next one within the same caliber with very slight changes to the rate of fire >auto adjusting recoil system that forces the player to spray and pray where the 15th bullet is a literal lazer The VAL Assault Carbine was designed for stealth takedowns. If you’re looking to defeat armour you’ll want to use the SS190 rounds, which chew through armour, especially with a long bust from the P90. General Tarkov topics, News, Intros, and meta guns, tactics and Topics 2 Posts 2 Last post Low Recoil AK74 Build by EreBuS Mon Jan 27, 2020 3:20 pm; Tech. property of their respective owners. It offers great gun handling characteristics that can be enhanced by customization. Hitting someone with one of these will punch through armour well and destroy any body part you hit. You will likely be dying to AI scavs in the early game because you won’t be able to afford body armor. With standard ammo, it can pierce through Class 4 Body Armour.