Or start with bodyshot and finish with headshot, not opposite, because victim will panic and try to dodge follow-up shot.3 shots to kill flash, very useful, but since wraith cloak been nerfed there is very few flash drivers left (God bless Wrel for this nerf, open field fights was such a bullshit before)Theyre fine against maxes, as long as you can rearm quickly enough to respond to a crash.
The Infiltrator would get some kind of 50-cal rifle. Its hipfire is okay, but if you're dancing around while using it you're gonna see that reticule getting pretty big. The Hunter QCX is a Common Pool Sidearm.
The best part about the archer is chunking maxes.
Arshee has definitely taken up the banner for Planetside 2 and I couldn’t be more happier for his success. Its function is similar to that of a mid-range bolt-action sniper rifle with heavy bullet drop. It does very little damage against heavy armor if you're attacking from the front.But it's not all bad. Back before they buffed the Lightning AP to one shot ESFs I would hit them and jump out to finish them off with my Archer. At this rate you are just trolling.Its huge and look badass but: barely damages max; vehicles and aircraft n/a; infantry? Spitfires get smashed by it along with other deployables. PlanetSide 2 is a Massively Multiplayer first person shooter that delivers truly epic, massive combat on a scale never before seen in stunning, breathtaking detail. Assert dominance on skyguards. You're chipping at that annoying harasser, punishing a max spamming AV from way far away, or smacking that heavy in his skull for some damage. PlanetSide 2 is a massively multiplayer online first person shooter where players align with one of three unique empires. The TR already has a 12.7x75mm rifle, but it isn't a proper AM-rifle. It's dumb that this is a thing, but it is, so you may as well exploit it.Don't bother using it against MAXes that are being actively repaired, it doesn't have the DPS to overcome that. By using our Services or clicking I agree, you agree to our use of cookies. It ain't run n gun.tl;dr: archer is a long distance, team support weapon.Whip it out when you just barely lose a vehicle fight, to finish off your opponent. Ah, the good old days before CAI.You stand in the spawnroom and shoot the underside of a bastion with itThe Archer is not, on it's own, very often a killing weapon.What it is -great- at, however, is -deterrence-, especially in groups, but even singularly at extreme ranges.Remember, what you've got is an anti-materials sniper rifle; it does some damage to vehicles, but not a lot on it's own... but plant yourself in a good overlook between a tank battle, and you can continually harass armor that tries to take cover to repair and resupply.Multiply this by a small fire team (or squad, or platoon!) I don't really do squad ops and im only like br 33(he's using a version from Valentine's day, works the exact same though)It's really the only gun in the game that is reasonably effective against pretty much everything. Small vehicles like flashes and esf are damaged quite a lot from the archer. and what happens when and infiltrator sees me?
Snipe repair modules, AI modules, and spawn tubes.I just picked it up last night based on your comment here lol.
Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Is archer the worst weapon?
Join thousands of simultaneous players in intense infantry, air, and ground vehicle gameplay. Spent like 4 hours messing with it and forgot the time! Press question mark to learn the rest of the keyboard shortcutsCookies help us deliver our Services. So it's really not worth running as a main weapon, but if you notice several enemy maxes joining the fight, the archer is effective at taking them out.As other said, this is an awesome weapon to punish over-confident MAXes. Maiden spawn with it, no shit, was on my robot, stepped out of the spawn, and dropped a flaming liberator hovering over the base and got three kills haha! PlanetSide 2 Forums. Support?
Home Forums > PlanetSide 2 Discussion > Class Discussions > Engineer > [Suggestion] ... Archer, able to clobber MAXs and dink away at vehicles. Try to keep it reloaded during your downtime. That's where its strengths lie. Any automatic has better DPS, and rocket launchers or C4 have better single-shot burst damage. Added another dimension to engineer life for sure lol.Find a platoon who're all using the Archer as well, perch above a road with high traffic, unleash volley after volley, annihilating everything.Practice landing shots on moving targets at long range. Body shots also do a lot of damage to them. Cause that's where you need to be if you don't want to get deleted while using it. Teamplay. Something like 3 headshots on a max will generally take it out. It's a backline gun that rewards supportive playstyles. Get the final kill credit on anything that's on fire. You won't get the kill, but you'll be a huge asset to the team. PlanetSide 2 Forums. I remember being part of an Archer squad that ultimately deleted a medium sized convoy from the top of a hill.I love this. Even agains't MAXes it performs worse than decimator unless you land headshots.
The NS-AM8 Shortbow is a close range variant of the NS-AM7 Archer with close range optics; faster handling, reload, and rechamber speeds; and a smaller magazine size.
Also 0.75 ADS should be removed from it, since it serves no rational purpose being on the weapon & 0.75 ADS doesn't suit the weapon type/role. It's not uncommon to take a corner, be inside a max, and hit it with two shots before you're taken down. Not even that i dare to say. I run it with headlight/sky shields, mines, and repair nades.