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To start with, he’s not cheap at 230 pts, but he brings a lot to the table. The Reclaimers of Dorn are a successor chapter of the Imperial Fists. With the new FAQ playtest rules, all that has changed. Dorn comes in at 385 pts, and has a fairly standard Primarch statline, save for his WS 8. Cataphactii also can’t Run, so they will land in a cluster which makes them vulnerable to template weapons. They will not tear Terminators apart – they only have power swords – but they are cost-effective at chewing through anything which doesn’t have a 2+ save. – Essentially a “Heavy Power Fist”, this is an ancient relic which can be taken instead of a thunder hammer by any Imperial fists independent character who can take one of those. and gets +1 VP and +1 to all subsequent Combat Resolution scores army-wide for Slay the Warlord if he does it in a Challenge, as his Warlord Trait. Unlike other Legiones Astartes, some of whom were only recruited from specific parts of Terra, the Imperial Fists took their initial recruits from all over the planet, even in places where other Legions had nominal sovereignty over recruiting. Enter your email to get the very latest - news, promotions, hobby tips and more from Games Workshop. I have blasted Terminators off the board with basic Tactical Marines simply because my opponent underestimated BS5.

These models look great – sleek Mark IV armour modified with heraldry and amazing kite-shields. The only issue I can see with this list is that you have a lot of mid-ranged firepower but the Terminators are an obvious target and you don’t have much ranged anti-tank, so you will have to “play smart”. Weighing in at 190 pts for 10, they have a basic Marine statline but come with Hardened Armour, Counter-attack and the rule as part of that, with Boarding Shields as well.

If the check was at a negative, I might quite like this, but you are launching expensive units like Phalanx Warders and Terminators danger-close to the enemy with no vehicles like a Damocles on the board (as they are in Reserve) to ensure you land well.

but has a lot of attacks if he is outnumbered, due to Rampage. If you build this list… I hope you like painting yellow, and painting Tactical Marines. primarch. They have Veteran statlines (2 A) with WS 5 and Artificer armour, coming with Power swords as their base weapons, with This means you get a very solid basic combat unit, albeit one without an Invulnerable Save unless you buy them Combat Shields for + 5 pts each. The Templar Brethren are the guards of the Temple of Oaths aboard the Phalanx – They are the elite blademasters and duellists of the Legion, using only the finest artificer weapons and armour, carving a On the tabletop you start with 5 for 175 pts, with + 25 pts per model – so not cheap! Rogal's youth . , meaning he and his unit can opt to pass or fail any Morale or Pinning checks they have to make, and one Infantry unit with allowing him to redeploy a single unit after both sides have deployed – including placing it into or out of Reserve, which is a nice thing to combine with the Overall, Polux is a very well rounded character for his 165 pts price-tag. teleport homer. When the Traitors arrived, the Fists were there to answer the call. On the tabletop, Polux is a Praetor with I 5 S 5 and WS 6. He was a disciplinarian, a leader, and a builder, and turned Inwit into a well-prepared, highly efficient society with a massive military force, centred around the mighty .

I think the lack of an invulnerable save and having only Power swords rather than anything with AP 2 is really the clincher – you might as well go for Tartaros Terminators in that case. As such I think these rules are very fitting for a personality noted for his fiery zeal in warfare and stone-like discipline. Shield Wall gives +1 WS to any Phalanx Warder squad with at least 3 models which is not already locked in an assault when they are charged by the enemy – this includes characters joined to the unit. Credit: Jack HunterThe Space Marine Legions of the First Founding make up the core factions and conflict of the Horus Heresy. The Imperial Fists are the true paragons of loyalty, and the forces you can build to make use of their special rules are classic “Heresy” era armies – a lot of bolters and shields, standing as a bulwark against the foe.