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No ordinary priest, a cleric is imbued with divine magic. Use this frequently, if only so that you'll have a chance to actually trigger the effects.Unfortunately, this is also the last level at which we get an exciting and wholly new class feature. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance.I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assume that your game will allow 3rd-party content or homebrew.

Cantrip damage increases, so Sacred Flame again exceeds your weapon damage (3d8 avg.

Even one hit point is enough to get them back into a fight, and even if they go back down they'll at least start fresh before they face death saving throws while they wait for another rescue attempt. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, When you choose this domain at 1st level, you gain proficiency with heavy armor.Also starting at 1st level, your healing spells are more effective. it should be 120 ft. because thats the longer dark vision range.

In some cities, priesthood amounts to a political office, viewed as a stepping stone to higher positions of authority and involving no communion with a god at all. Healers and Warriors.

Even at much higher levels, Spiritual Weapon remains a consistent, reliable offensive option in nearly every fight.More Wisdom does a lot for the cleric. My Campaigns This is a "Staple Build". Surely Hera is more suited to this role, being the Deity of Marriage and Childbirth, Queen of the Olympic Pantheon and not one of the virgin goddesses.

Class Skills. View All At this level you have just a 10% chance to receive Divine Intervention. Locathah Rising But the majority of the hit-point restoration you'll be doing via spells is either going to be Healing Word to get allies back on their feat in a hurry, Heal, or Channel Divinity: Preserve Life which isn't a spell.

Sourcebooks d8. You start with two such effects: Turn Undead and an effect determined by your domain. Game Rules The gods of unity deepen such bonds and delight in their strength.Clerics of these gods preside over marriages and other familial bonding customs, but they also nurture the emotional bonds of friendship and camaraderie. Spells

Once you have 20 Wisdom, consider introducing feats once you're more confident in your understanding of the game.For your starting equipment, select a warhammer, chain mail, a dagger or a light crossbow and bolts, either pack, and a shield and holy symbol. For comparison: a barbarian with 20 Constitution gets just 12 hit points per level.9th-level spells, and you no longer roll for healing spells!

Most of the abilities fit but being the goddess of luck I don't feel the poison ability of the divine strike fits well.They a actually already did.

Volo's Guide to Monsters Clerics who serve these deities tend to be brave, delving into the dark to hold its dangers at bay and to bring comfort to those lost far from the light.You gain proficiency with martial weapons and heavy armor.Your eyes are blessed, allowing you to see through the deepest gloom. It was said that if all the gods of Olympus were to pull on one end of a rope, they would not be able to pull Zeus down from the peak of Olympus, but that he, with all the other gods of Olympus still clinging to that rope, could haul all of them *up*.But that's only one side of the coin. This person knows whats up give us the flumph domain wizards like as a aprils fools subclassTwilight Domain is a solid option for Clerics.

More spells prepared, more healing from Cure Wounds and from Healing Word, more damage from Spiritual Weapon, and of course higher DCs for our spells.5th level brings some important milestones.

Blood Hunter First, Wisdom should be your highest ability score, followed by Strength or Constitution. The grave domain is listed in Xanathar's guide to everything As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes.

The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.If your deity intervenes, you can’t use this feature again for 7 days. You might drop one of those skills in favor of Medicine, but Medicine is extremely limited and your healing capabilities come from your magic rather than your skills.Acolyte is tailor-made for clerics. Ghosts of Saltmarsh Using your action to deal damage will end encounters faster, which will lead to a smaller total strain on your party's healing resources for the day.

Anyone know anything about any changes being pushed through?

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New Player Guide Weapon and Armor Proficiency: Clerics are proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields).